

Your job won’t be simple (it’s going to be tough) and unfortunately traditional mechanisms won’t work against these military fascists who threaten all who oppose them, including civilians. You play as Captain Nick Reyes ( Brian Bloom), a Tier 1 Special Operations pilot who has been given control of the Retribution, one of the UNSA’s last remaining warships. The fanatical SDF is run by the ruthless Admiral Koch ( Kit Harrington) that is a collection of militant radicals who vow to do anything to take down the existing power base and this is where you come into the picture. Unfortunately not everyone is pleased with the status quo and there is a splinter faction from the UNSA called the Settlement Defence Front (SDF) who have broken away from the alliance during a war of secession. The campaign mode is set in the distant future that has seen mankind finally conquer space and allowed them to explore other planets in our solar system in order to bring back precious resources to Earth and help cement a better life thanks to the United Nations Space Alliance (UNSA). Add in almost flawless gaming mechanics, superior graphics which is melded together by audio and Call of Duty: Infinite Warfare works on all levels and more importantly is thoroughly enjoyable.

However the challenge that the developers faced with Call of Duty: Infinite Warfare was creating something new, yet still remaining loyal to what made this franchise great and as a fan of this series, I can happily report that they have accomplished this by giving us one of the best blockbuster first person shooters of the year.
Call of duty infinite warfare gameplay plus#
Like with previous Call of Duty instalments, Infinite Warfare delivers gamers a fantastic narrative with the campaign mode plus some really enjoyable multiplayer components. However Activision and developers Infinity Ward have succeeded in their latest title on the PC, PlayStation 4 and XBox One with Call of Duty Infinite Warfare. Whether or not this gameplay demo will be enough to appease fans and erase some of the negative sentiment created by the announcement trailer last month remains to be seen.Keeping a franchise fresh and unique while giving players (both new and old) an engaging experience can be a challenge, especially with Call of Duty as it’s quite a high calibre series. Overall, the game has very much of a sci-fi feel, and the space combat was much more dynamic than that featured in Call of Duty: Ghosts. Once the player kills enough bad guys and causes some huge set pieces to go bye-bye, we see them hop into another fighter craft and retreat to safety just as an explosion fills the screen. We may have just reached peak grappling line, folks. This is when the zero-gravity shooting begins, and where the grappling line takes a prominent role, as it is used to latch onto and move from platform to platform. The player is then loaded into a fighter ship and catapulted into outer space, Battlestar Galactica-style, where we get our first prolonged look at vehicular combat in space.Īfter some space dogfighting and bombing runs on large enemy ships, all of which is very much unlike what you would expect in a Call of Duty game, the player’s craft lands, and we begin to get into familiar Call of Duty FPS territory.


It starts out quietly enough, with a walkthrough of the bridge and loading bay of a space vessel which could come straight out of a Halo game. In typical Call of Duty fashion, it was filled with scripted “wow” moments and massive explosions. Without dwelling too much on the scientific accuracy of the space combat shown (let’s just say Neil deGrasse Tyson is going to have a field day with this one), the gameplay shown was extremely impressive. I wouldn’t blame you for mistaking the footage for Titanfall 2, as it included both giant mechs and the ability to use a grappling line to snag enemies and bring them in for a melee kill - or in this case to remove their helmet and expose them to the vacuum of space.
